How did it go ... - How has it gone ... Third and final night game for the first batch of "Ga Pa ... were fuming to know how did it end? Well here's what happened.
At nightfall the situation was a substantial part, with both armies tried by the loss of his right wing cavalry, but with the Swedes very busy trying to conquer the real crux of the battlefield, or the reduced which controlled the junction between the main road the road that leads to the village firmly attempted by the Russians. The control of this junction would have allowed the Swedes to stop the flow of supplies to the village, forcing the Russians to abandon it. But the foot soldiers of the Tsar had no intention of giving up and even Streltzi generally unwilling to sacrifice for Peter, not yielded ground.
With the last rays of the sun's battalion attack column tip of Sweden, taking the low, tried to fight back the occupying Streltzi the crossroads: the comparison seemed to learn but frankly this is the chance to play a bad joke to the troops of Gyllenstierna. The Swedes opened fire at close range against Streltzi before launching the battle cry of "Ga Pa!" turning it and charge the enemy on the run, but the Strelzi, received the download enemy at the foot firm without batting an eye (4 with 2d6!), returns the fire, though in disarray. And here, perhaps, the Russian hit a ball the entire command of the Swedish battalion, with morale shaken (by a fantastic 11 by 2d6! ... You'll see that this regulation is necessary to obtain a low value on the dice to succeed. ..), retired in reduced, however, still manned in part by a battery of Russian artillery fire that continued unabated to spew on other units in Sweden that made up the column, destroying even one.
Now with both armies have two goals, both with a wing on the retreat, both with the same number of units lost, ended the day with a total balance!
interesting game to test the regulation, with some slight uncertainty, it runs very well. Forget about the control of the troops, especially in the advanced stage of the battle. If at first you can ababstanza well (except for cases of repeated misfortune and statistically unlikely) to direct the army, especially if they head groups comprised of several units that perform all the same order, with the advance of the game when visibility is reduced because of the smoke and the fronts are broken because of the results Fire and blends, the units tend to behave in a way that is often unpredictable, sometimes advancing or retreating for no apparent reason. In short, the system simulates rather well the difficulties of command and control that would certainly arise in the battles of the period.
very soon a new game!
Third and last part of the game: Are You Anxious to know how did it ended? Here we are. At the sunset, the situation Was Still Open, But The Swedish army Was Trying hard to definitively conquer the redoubt and the crossroad That controlled the road to The Village That Was Held by the Russians. However the Russians and the Streltzy Line Regiments Were Decided to fight hard. With the last ray of the sun the Swedish attack column launched its last desperate assault and it seemed an easy task against a disordered Streltzi unit. However, the last fire coming from the Russians probably killed all the officers of the enemy because as a consequence of a really bad launch of 2d6 = 11, the Swedish retreated, while the Strelzy (2d6=4!) maintained their position. So, with 2 objectives conquered by each armies, both the right wings on retreat, the final result was an absolute DRAW! The game has been really interesting to test the rules, that confirmed to be very good. Well, if you are looking for a complete control on your units, you can change rule set. In the early stages of the game you can control easily large groups of units, but when the smoke covers the battlefield and the formations are broken by enemy fire and melees, to control the whole army is really impossible (I like that!) and you can give effective orders only to very few units. The other will tend to act on their own, sometimes advancing or retreating, sometimes without an apparent reason too! I deem this represent a really realistic simulation of the chaos that probably was on a '700 battlefield. Very soon a new game! Stay tuned!